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!!! Overview
[{$pagename}] ([UX]) Is More Than Design—It’s Strategy.[1]
User experience concerns much more than the design of elegant, usable products. By UX design, I’m referring to a broad range of skills, including creating personas, wireframes, specifications, information architectures, interaction flows, high-resolution comps, and prototypes; conducting user research, doing [usability] studies, and organizing content. All of this work—and much more—sits within the fuzzy boundaries of [{$pagename}] design. We do this work with the intent of streamlining, refining, and optimizing a particular user experience.
[{$pagename}] design is typically the kind of work for which [{$pagename}] professionals get hired. This work is about execution. It is contingent upon corporate goals, a set product roadmap, a list of required features, and previously defined user goals. Often decisions about these [{$pagename}] typically get made by corporate leaders and [Product Managers], usually without a [{$pagename}] professional present.
In a nutshell, the pattern is something like this:
* [Product Management] defines - [{$pagename}] ''refines''.
* [Product Management] leads - [{$pagename}] ''interprets''.
* [Product Management] is business - [{$pagename}] is ''art''.
* [Product Management] is strategy - [{$pagename}] is ''execution''.
!! Noteworthy
[User Experience is the Name of the Customer IAM Game|https://www.pingidentity.com/en/blog/2016/07/15/user_experience_is_the_name_of_the_customer_iam_game.html|target='_blank']!! More Information
There might be more information for this subject on one of the following:
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* [#1] - [User Experience Is More Than Design—It’s Strategy|http://www.uxmatters.com/mt/archives/2013/08/user-experience-is-more-than-designits-strategy.php/|target='_blank'] - based on information obtained 2014-04-16