!!! Overview [{$pagename}] ([DRM]) is a set of [Access Control] technologies for restricting the use of proprietary hardware and [copyrighted] [Digital Assets]. [{$pagename}] technologies try to control the use, modification, and distribution of [Digital Assets] (such as software and [multimedia] content), as well as systems within devices that enforce these [Access Control Policy]. [{$pagename}] is not universally accepted. Proponents argue that it is necessary to prevent [Intellectual Property] from being copied freely, just as physical locks are needed to prevent personal property from being stolen, that [{$pagename}] can help the copyright holder maintain artistic control, and that it can ensure continued revenue streams. Those opposed to [DRM] contend there is no evidence that [DRM] helps prevent [copyright] or [Intellectual Property] infringement, arguing instead that it serves only to inconvenience legitimate customers, and that [DRM] helps big business stifle innovation and competition. Furthermore, works can become permanently inaccessible if the DRM scheme changes or if the service is discontinued. DRM can also restrict users from exercising their legal rights under the copyright law, such as backing up copies of CDs or DVDs (instead having to buy another copy, if it can still be purchased), lending materials out through a library, accessing works in the public domain, or using copyrighted materials for research and education under the fair use doctrine,[3] and under French law. The [Electronic Frontier Foundation] ([EFF]) and the [Free Software Foundation] ([FSF]) consider the use of [{$pagename}] systems to be an anti-competitive practice !! [Rights Expression Language] [Rights Expression Language] !! More Information There might be more information for this subject on one of the following: [{ReferringPagesPlugin before='*' after='\n' }] ---- * [#1] - [Digital Rights Management|https://en.wikipedia.org/wiki/Digital_rights_management|target='_blank'] - based on information obtained 2016-03-22